Customer case study 19

How Mobile Gaming Push Ads Reached 313% ROI in France

An anonymized FroggyAds customer campaign turned $14,349 in media spend into $59,261 in gross revenue. This case study explains the setup, measurement chain, source controls and scaling decisions behind the reported result.

Customer identity is withheld for confidentiality. Figures and campaign settings are based on the customer-provided performance record.

Ad spend$14,349reported total
Gross revenue$59,2614.13x ROAS
Net profit$44,912after media spend
Total ROI+313%profit ÷ spend
Campaign performance summary for Mobile Gaming Push Ads in France

What does Mobile Gaming Push Ads in France: 313% ROI Case Study actually show?

Direct answer: Mobile Gaming Push Ads in France documents a reported campaign setup, its measured result, and the limits that affect transferability. We connect campaign overview, this case proves, and the acquisition challenge on this page. First, write down what success means for Mobile Gaming Push Ads in France and who must be reached. Next, review campaign overview beside this case proves without changing the measurement window. Also, use the acquisition challenge as your stop, revise, or continue check. For context, the Mobile Gaming Push Ads in France method uses 3 source checks and 3 steps. However, you still need page-specific evidence before drawing a Mobile Gaming Push Ads in France conclusion. Therefore, compare this page with FTC guidance on online advertising before applying external requirements. Finally, review the Mobile Gaming Push Ads in France conclusion again when inputs, rules, or costs change.

Topic
Mobile Gaming Push Ads in France: 313% ROI Case Study
Primary decision
campaign overview compared with this case proves.
Required control
the acquisition challenge within the same audience, timeframe, and evidence boundary.
Decision pointVisible evidenceWhat you should verify
Mobile Gaming Push Ads in France: 313% ROI Case Study scopeThe page evaluates campaign overview, this case proves, and the acquisition challenge.Keep each criterion within the same stated audience and purpose.
Documented methodThe Mobile Gaming Push Ads in France review uses 3 source checks and 3 action steps.Confirm each check before recording a conclusion.
Review dateThe editorial review date is 2026-08-02.Recheck the Mobile Gaming Push Ads in France guidance when rules, inputs, or costs change.
Evidence table for Mobile Gaming Push Ads in France: 313% ROI Case Study. The counts describe this page's review method, not a promised market or campaign outcome.

How should you act on Mobile Gaming Push Ads in France: 313% ROI Case Study?

  1. Record the reported Mobile Gaming Push Ads in France audience, setup, period, and result exactly as stated.
  2. Separate the transferable method from conditions that your campaign cannot reproduce.
  3. Try a smaller validation test, then compare it with your own acceptance rule.

Use boundary: This Mobile Gaming Push Ads in France page supports a documented decision. It does not replace current platform rules, qualified advice, or evidence from your own implementation.

Decision record: mobile-gaming-push-ads-in-france | continue | revise | stop

The strongest Mobile Gaming Push Ads in France conclusion is specific enough to test and limited enough to reverse safely.

FroggyAds Editorial Team

External reference: FTC guidance on online advertising and marketing. This source defines the wider context for Mobile Gaming Push Ads in France; FroggyAds statements remain company-supplied guidance.

Reviewed by the on . For Mobile Gaming Push Ads in France: 313% ROI Case Study, the review covered campaign overview, this case proves, and the acquisition challenge. The team reviews programmatic advertising, media buying, traffic-quality controls, and campaign measurement.

Campaign overview

This France campaign was designed around mobile game installs and engaged user acquisition. The customer used Push Ads on FroggyAds and recorded 337,755 delivered clicks, 1,126 reported conversions and $44,912 in net profit. The resulting 313% ROI is calculated as net profit divided by media spend.

An install can be inexpensive while retention and in-game value remain weak. The campaign needed events after first launch.

French creative, app expectations and the post-click action were kept consistent so acquisition volume could be evaluated against completed user actions.

The buyer treated campaign data as a chain. Delivery explained where the budget went, the tracker explained what users did, and the downstream system determined whether those actions were accepted.

What this case proves

It shows that a controlled combination of offer fit, localization, conversion tracking and source-level optimization can produce a profitable campaign. It does not establish a guaranteed benchmark for every mobile gaming advertiser.

The acquisition challenge

The operational challenge was not simply to buy more french traffic. It was to acquire enough signal to identify which sources, devices and messages could produce completed install, first session, retained player and monetization value without letting the test budget expand faster than the evidence.

The customer began with a clear economic boundary. The final campaign total implies a cost per verified conversion of $12.74 and revenue per verified conversion of $52.63. Those values gave the buyer a practical frame for deciding whether a source deserved more exposure, needed a bid adjustment or should be removed from the test.

Creative should represent actual gameplay and disclose material purchase or eligibility conditions where required.

Campaign setup and targeting

Push placements gave the buyer a direct, compact message format with separate headline, icon and landing-page variables.

The campaign launched multiple headline and icon combinations, kept each creative ID stable and used source-level reporting to separate creative fatigue from placement quality.

The source report lists 875 active publisher zones and a 53.6% bid win rate. Those figures describe the breadth of available delivery, but they were not treated as quality scores. Each source still had to earn budget through conversion and downstream outcome data.

  • GEO: France (FR)
  • Format: Push Ads
  • Primary objective: User Acquisition
  • Optimization ID: MOB-FR-7719014349
  • Reported source coverage: 875 active publisher zones
  • Bid win rate: 53.6%

Creative and landing-page strategy

The ad set realistic expectations about gameplay and carried the same visual identity into the store or landing page.

The winning push concept paired a specific user problem with one clear action. The landing page repeated that promise immediately instead of forcing the user to reinterpret the offer after the click.

The team used several concepts early, then consolidated around the combinations that produced both attention and accepted conversions.

The campaign record describes multiple creative and pre-landing variants rather than one untested message. The practical value of that approach was not variety by itself. It gave the buyer enough controlled combinations to see whether a result followed the message, the publisher source or the destination experience.

Tracking and data quality

The customer used server-to-server conversion feedback and retained source identifiers through the click path. That reduced dependence on browser-only measurement and made it possible to connect a conversion with the campaign, creative and publisher zone that produced it.

Page speed was treated as part of the acquisition system. The source material describes a geographically distributed setup and a target time to first byte below 120 milliseconds. The larger lesson is that redirect latency, heavy scripts and unstable mobile layouts can create apparent traffic-quality problems that actually begin on the advertiser side.

The campaign also used additional traffic-quality checks before optimization decisions were made. FroggyAds traffic-quality controls can reduce exposure to invalid activity, but no control eliminates every risk. The customer still reconciled the reported conversions with the accepted business event.

Optimization sequence

The buyer reviewed CTR as a diagnostic, but budget decisions were tied to conversion cost and downstream value. Weak creatives were paused without automatically excluding sources that still performed for other messages.

The customer report describes a loss-control rule at the source level: a placement that consumed materially more than the target acquisition cost without a verified conversion was removed from the active test. Sources that showed repeatable conversion momentum were isolated into dedicated scale groups rather than left inside the original broad campaign.

Dayparting and operating-system segmentation were introduced only after enough data existed to identify a pattern. This mattered because a short burst of conversions can be caused by reporting delay or source mix. The buyer compared mature cohorts before concentrating spend in stronger time windows and device groups.

Budget growth was reversible. The team defined the condition that would return spend to the previous level before making the increase.

Campaign results

The reported numbers and what they mean

Raw totals are paired with calculated efficiency metrics so the result can be evaluated beyond the headline ROI.

These are customer-reported historical campaign results supplied to FroggyAds. The public summary is anonymized and has not been independently audited. Results are not a forecast, guarantee or universal benchmark — The reported numbers and what they mean.

Clicks delivered337,755875 active publisher zones
Reported conversions1,1260.33% calculated CVR
Cost per conversion$12.74$0.042 cost per click
Revenue efficiency4.13x$0.175 revenue per click
Outcome funnel for the Mobile Gaming campaign

Reading the funnel

A high click count was useful only because the campaign retained enough source and conversion detail to trace the value created after the click.

  • 337,755 clicks produced 1,126 reported conversions.
  • Each verified conversion cost $12.74 in media spend.
  • Gross revenue averaged $52.63 per verified conversion.
  • Net profit was $44,912, equal to 313% of media spend.
MetricCalculated valueInterpretation
Cost per click$0.042Spend divided by delivered clicks
Conversion rate0.33%Reported conversions divided by clicks
Cost per conversion$12.74Spend divided by reported conversions
Revenue per click$0.175Gross revenue divided by clicks
Revenue per conversion$52.63Gross revenue divided by reported conversions
Return on ad spend4.13xGross revenue divided by spend
Execution blueprint

How the customer moved from test traffic to controlled scale

The graphic summarizes the operating sequence described in the campaign report. It is a workflow visualization, not a private dashboard screenshot.

Campaign optimization blueprint for Push Ads

Test

Launch enough source and creative breadth to learn, while keeping the maximum acceptable loss explicit.

Refine

Separate weak creative, landing and source combinations. Preserve the combinations that produce repeatable reported conversions.

Scale

Increase budget in measured steps and return to the previous level if cost, quality or source composition leaves the declared boundary.

Practical takeaways

What advertisers can apply from this Mobile Gaming case

The transferable value is the decision process, not the assumption that another campaign will reproduce the same ROI.

What worked in this campaign

  • One measurable conversion path connected the ad, source, landing page and customer outcome.
  • Localization covered the complete experience, not only the headline.
  • Creative variants were traceable and interpreted together with source performance.
  • Loss limits were set before source exclusions and scale decisions.
  • Budget increases were staged and reversible.

What to validate before copying the approach

  • Your offer and campaign must be eligible in the target market.
  • Your conversion value and maturity window may differ from this case.
  • Your landing page, device mix and source prices will change the economics.
  • Traffic-quality controls reduce risk but do not replace reconciliation.
  • Scale only when accepted downstream value remains inside your cost boundary.
Method and source note: The performance totals, campaign format, GEO and optimization details on this page come from a customer-provided FroggyAds campaign record. Calculated metrics are derived from those totals. Customer name, offer identity and campaign dates are withheld for confidentiality. Results reflect one campaign and do not guarantee future performance.
Case study FAQ

Questions about the campaign

What was the main result of this Mobile Gaming case study?

The customer-reported campaign spent $14,349, generated $59,261 in gross revenue and $44,912 in net profit, equal to 313% ROI for this campaign.

Which ad format was used in France?

The campaign used Push Ads. Push placements gave the buyer a direct, compact message format with separate headline, icon and landing-page variables.

How many clicks and conversions were recorded?

The source report lists 337,755 clicks and 1,126 reported conversions, for a calculated conversion rate of 0.33%.

What was the calculated cost per conversion?

Based on the reported spend and reported conversions, the calculated cost per conversion was $12.74.

How was campaign quality evaluated?

The practical quality boundary was deeper than the click. The buyer reviewed completed install, first session, retained player and monetization value and used source-level identifiers to connect traffic with downstream outcomes.

What role did localization play?
How did the buyer optimize publisher sources?

The campaign record describes source-level review, removal of placements that exceeded the declared acquisition-cost boundary and separate scaling of sources that produced repeatable conversions. The campaign evaluated 875 active publisher zones.

Were the graphics on this page copied from a platform dashboard?

No. The visuals are original FroggyAds data visualizations created from the customer-provided campaign totals. They are not presented as screenshots of a private customer account.

Does this result guarantee the same ROI for another advertiser?

No. This is a historical campaign result. Performance depends on the offer, market, creative, landing page, tracking, bid, competition, compliance and optimization decisions.

How can an advertiser test Push Ads with FroggyAds?

Create an advertiser account, define the accepted conversion and cost boundary, install reliable conversion tracking, launch a controlled source sample and increase budget only after mature outcomes remain within the target.

Advertisers & brands

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