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Chartboost Unity: Boost Your Game’s Success with Ad Monetization

Are you a Unity enthusiast looking to monetize your games?

Brace yourself, because we’re about to unveil an exciting alternative to Chartboost Unity!

While the former may no longer be supported, fear not – we’re here to guide you through the seamless integration of a powerful Mediation solution.

Get ready to level up your game development journey!

Contents

chartboost unity

Starting from Chartboost SDK 9.0.0, the Unity plugin is no longer supported.

Instead, it is recommended to use a Mediation solution that supports Unity and includes Chartboost.

The Chartboost SDK supports Unity 2017 and above, with Android 5 and iOS 9.0 minimum OS versions.

During app launch, the initialization call must be made.

Publishers must obtain user consent before Chartboost processes any personal data.

The Chartboost Unity package includes C# code for Unity Editor integration, resources folder with the AppId and AppSignature for iOS and Android apps, C# code for Chartboost use, Objective-C code for Android and iOS integration, and Android library files.

For complex integrations on Android, activities showing Chartboost ads must have android_hardwareAccelerated=”true.

Instructions for integrating the Chartboost SDK with Android games in Unity are provided, including linking the Google Play Services library and importing the “Play Services Resolver for Unity” plugin.

Adding the app ID and app signature and using the Chartboost prefab in the Unity scene is explained.

Code examples for showing interstitial ads and caching interstitials before displaying them are provided.

Prefetched videos only take up 30-50MB.

Instructions for integrating the Chartboost SDK into an app using Unity and the setup process for iOS and Android devices are provided.

Additional features of the Chartboost SDK are briefly mentioned, including video ads, caching, named locations for campaign targeting, delegate methods, and SDK configuration methods.

The article provides a link to a separate article on common errors and solutions when integrating the SDK for Unity.

The Chartboost Mediation Unity SDK can be added to a Unity project through the Unity Package Manager (UPM) using specific code in the project’s manifest.json file.

The documentation for the Chartboost Mediation Unity SDK is split into two sections: Setup and Integration Steps.

There is also a CHANGELOG that documents changes to each version of the Chartboost Mediation Unity SDK.

Key Points:

  • Chartboost SDK 9.0.0 no longer supports the Unity plugin.
  • It is recommended to use a Mediation solution that supports Unity and includes Chartboost.
  • Chartboost SDK supports Unity 2017 and above, with minimum OS versions of Android 5 and iOS 9.0.
  • User consent must be obtained before Chartboost processes any personal data.
  • The Chartboost Unity package includes various code and library files for integration with Unity.
  • Instructions are provided for integrating the Chartboost SDK with Android games in Unity, including linking the Google Play Services library and importing the “Play Services Resolver for Unity” plugin.

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💡 Did You Know?

1. Chartboost is a leading mobile ad monetization platform that focuses on helping mobile game developers maximize their revenue.

2. Unity is a popular game development engine used by millions of developers worldwide to create both 2D and 3D games across various platforms.

3. Together, Chartboost and Unity have formed a strategic partnership to provide seamless ad monetization solutions within the Unity game development environment.

4. Chartboost’s unique technology allows game developers to implement ad placements that seamlessly blend into the gameplay experience, ensuring a higher engagement rate from players.

5. The collaboration between Chartboost and Unity has significantly simplified the process of integrating ads into games, giving developers more time to focus on creating immersive and enjoyable gaming experiences.


1. Chartboost Unity Plugin Discontinued In SDK 9.0.0

Starting from Chartboost SDK 9.0.0, the Unity plugin is no longer supported. This news may disappoint developers using Unity as their game development platform, but there is an alternative solution available. Chartboost recommends using a Mediation solution that supports Unity and includes Chartboost.

To summarize:

  • Starting from SDK 9.0.0, Chartboost no longer supports the Unity plugin.
  • Developers using Unity will need to find an alternative solution for integrating Chartboost.
  • Chartboost recommends using a Mediation solution that supports Unity and includes Chartboost.

“Developers using Unity for game development will no longer be able to rely on the Chartboost SDK starting from version 9.0.0. Chartboost recommends utilizing a Mediation solution that supports Unity and includes Chartboost.”

2. Recommended Mediation Solution For Unity And Chartboost

Since the discontinuation of the Chartboost Unity plugin, developers are advised to utilize a Mediation solution that supports both Unity and Chartboost. Mediation solutions can help simplify the integration process and provide a seamless experience for developers integrating multiple ad networks into their games. By using a Mediation solution that includes Chartboost, developers can still access the features and benefits of Chartboost while using Unity as their game development platform.

3. Chartboost SDK Compatibility With Unity And Minimum OS Versions

The Chartboost SDK is compatible with Unity 2017 and above, making it accessible to a wide range of Unity game developers. Additionally, the SDK requires a minimum operating system version of Android 5 and iOS 9.0. By supporting these versions and above, Chartboost ensures that developers can integrate their ad monetization solution into their Unity games without compatibility issues.

4. Importance Of App Launch Initialization Call

When integrating the Chartboost SDK into a Unity game, it is crucial to make the initialization call during app launch. This step ensures that the SDK is properly set up and ready to serve ads in the game. By making the initialization call at the right time, developers can ensure a smooth integration and optimal performance of the Chartboost SDK in their Unity games.

5. User Consent Requirement For Chartboost Data Processing

In compliance with privacy regulations and best practices, publishers using Chartboost must obtain user consent before Chartboost processes any personal data. This requirement ensures that the privacy of users is respected and protected. By obtaining user consent, publishers can continue to monetize their games through ad placements while maintaining transparency and compliance with privacy regulations.

6. Importing Chartboost Unity Package Components

Importing the Chartboost Unity package includes several components that are essential for integrating Chartboost into a Unity game. This package includes:

  • C# code for Unity Editor integration
  • a resources folder with the AppId and AppSignature for iOS and Android apps
  • C# code for Chartboost use
  • Objective-C code for Android and iOS integration
  • Android library files

By importing these components, developers can access the necessary resources and code to seamlessly integrate Chartboost into their Unity games.

7. Accelerating Chartboost Ads On Android

For complex integrations on Android, it is recommended to set the value android:hardwareAccelerated="true" for activities showing Chartboost ads. This setting helps optimize the performance of Chartboost ads on Android devices, ensuring smooth and responsive ad experiences for players. By enabling hardware acceleration, developers can enhance the overall performance of their Chartboost ads in their Unity games.

8. Integration Instructions For Chartboost SDK In Unity Android Games

Developers integrating the Chartboost SDK into their Unity Android games can refer to the provided integration instructions. These instructions guide developers through the necessary steps to successfully integrate Chartboost into their Unity Android games. By following the instructions, developers can ensure a smooth integration process and seamlessly monetize their Android games with Chartboost ads.

  • Key points:
    • Chartboost SDK integration in Unity Android games
    • Provided integration instructions for developers
    • Ensures smooth integration process
    • Enables seamless monetization with Chartboost ads.

“By following the integration instructions, developers can seamlessly integrate Chartboost ads into their Unity Android games and effectively monetize their creations.”

9. Linking Google Play Services And Play Services Resolver

To facilitate the integration of Chartboost into Unity projects, developers are recommended to link the Google Play Services library with their Unity projects. Furthermore, importing the “Play Services Resolver for Unity” plugin can expedite the integration process. By linking Google Play Services and utilizing the Play Services Resolver plugin, developers gain effortless access to and can make the most of Chartboost’s features in their Unity projects.

  • Link Google Play Services library with Unity projects
  • Import Play Services Resolver for Unity plugin for streamlined integration

10. Instructions For Adding App ID And Using Chartboost Prefab In Unity

Integration Instructions for Chartboost SDK in Unity

To successfully integrate the Chartboost SDK into your Unity games, developers need to follow clear steps provided in the integration instructions. These instructions explain how to add the app ID and app signature and utilize the Chartboost prefab in the Unity scene. Proper configuration of these identifiers ensures that developers can maximize ad monetization opportunities for their Unity games.

By following the integration instructions, developers can set up the necessary identifiers for their Chartboost integration and ensure that their Unity games are properly configured to utilize the Chartboost SDK. This, in turn, enhances the potential for effective monetization through ad placements.

11. Examples Of Showing And Caching Interstitial Ads

Code examples are provided to demonstrate how to show interstitial ads and cache interstitials before displaying them. These examples give developers a clear understanding of how to implement interstitial ads in their Unity games using the Chartboost SDK. By following the provided examples, developers can integrate interstitial ads seamlessly and effectively into their gameplay experiences.

By providing code examples, developers can easily learn and apply the necessary steps to incorporate interstitial ads into their Unity games using the Chartboost SDK.

Examples for implementing interstitial ads include:

  • Showing interstitial ads
  • Caching interstitials before displaying them

By familiarizing themselves with these examples, developers can gain a deeper understanding of how to integrate interstitial ads into their gameplay, enhancing the overall user experience.

12. Low Memory Consumption For Prefetched Videos

The Chartboost SDK offers an advantage in terms of low memory consumption for prefetched videos. With only 30-50MB of memory usage, these videos do not heavily impact the game’s performance. This efficient memory management ensures that developers can provide engaging video ad experiences without compromising gameplay or device performance.

  • Prefetched videos consume only 30-50MB of memory
  • Low memory usage does not affect game performance
  • Developers can offer engaging video ads without compromising gameplay or device performance.

“Efficient memory management allows developers to provide engaging video ad experiences to players without compromising the gameplay experience or device performance.”

13. Integration Instructions For Chartboost SDK In Unity App

Detailed integration instructions are provided for developers who wish to integrate the Chartboost SDK into their Unity apps. These instructions guide developers through the necessary steps to successfully integrate Chartboost into their Unity apps, ensuring a smooth integration process and optimal ad monetization. By following these instructions, developers can seamlessly incorporate Chartboost into their Unity apps and maximize their revenue potential.

14. Setup Process For iOS And Android Devices

The Chartboost SDK integration process for iOS and Android devices is explained in the provided documentation. This documentation provides detailed instructions for developers to set up the Chartboost SDK in their apps. By following these steps, developers can effectively configure their apps to utilize Chartboost for ad monetization.

Key points:

  • Integration process for Chartboost SDK in iOS and Android devices.
  • Documentation provides step-by-step instructions.
  • Ensures proper configuration for ad monetization.

Developers can refer to the documentation for a detailed guide on integrating the Chartboost SDK.

  • Follow the instructions provided in the documentation.
  • Properly configure the app for ad monetization.

Let’s keep improving!

15. Requirements For iOS Integration: StoreKit, Security, CoreData

To enable a successful Chartboost integration on iOS devices, developers need to link the StoreKit, Security, and CoreData frameworks. These frameworks are essential components for Chartboost to function properly on iOS devices. Additionally, developers are required to add SKAdNetwork IDs to the Info.plist file. By fulfilling these requirements, developers can ensure a seamless integration of Chartboost into their iOS apps.

16. Warning About Disconnecting StoreKit.framework

Important: Disconnecting the StoreKit.framework is strongly discouraged as it is crucial for the proper functioning of the Chartboost SDK.

The StoreKit.framework provides essential functionalities for handling in-app purchases and ad monetization.

Disconnecting this framework may cause the Chartboost SDK to malfunction and negatively impact user experiences.

  • Make sure to keep the StoreKit.framework connected when integrating the Chartboost SDK.

  • Ensure the StoreKit.framework is not disconnected during integration.

17. Exporting Unity Project For Android Modifications

For more complex modifications on Android, developers are suggested to export the Unity project to an Android Project for further modifications in Java. This approach allows developers to have more control over the Android-specific aspects of their Unity project and make the necessary adjustments to integrate Chartboost effectively.

By exporting the Unity project and working on it in Android Studio, developers can tailor the integration to their specific needs.

  • Export Unity project to Android Project
  • Modify in Java using Android Studio

“Developers are suggested to export the Unity project to an Android Project for further modifications in Java.”

18. Compatibility Issue With Google Play Services Rev.30

It is worth noting that there is a known compatibility issue with Google Play Services Rev.30. Developers should be aware of this issue and consider using an alternative version of Google Play Services for a seamless integration with Chartboost.

By using a compatible version of Google Play Services, developers can ensure that their Chartboost integration remains stable and functions properly without any compatibility issues.

  • Consider using an alternative version of Google Play Services
  • Ensure a seamless integration with Chartboost
  • Use a compatible version of Google Play Services

“Developers should be aware of the known compatibility issue with Google Play Services Rev.30 and consider using an alternative version for a seamless integration with Chartboost.”

19. Additional Features Of Chartboost SDK

The Chartboost SDK not only serves ads but also provides a range of additional features to enhance the ad monetization experience. Some of these features include:

  • Video ads: The SDK supports video ads, allowing developers to integrate engaging and dynamic advertisements into their games.
  • Caching: By using caching, the SDK helps to improve the performance of ads by storing them locally on the user’s device, reducing loading times.
  • Named locations for campaign targeting: Developers can specify specific locations within their games where ads will be displayed, allowing for more targeted and relevant ad campaigns.
  • Delegate methods: The SDK offers delegate methods that enable developers to track ad events, such as when an ad is displayed, clicked, or closed. This information can be valuable for analyzing ad performance and optimizing monetization strategies.
  • SDK configuration methods: The SDK provides configuration methods that give developers greater control over how ads are displayed and interacted with in their games. This flexibility allows for customized ad experiences that align with developers’ monetization goals.

These additional features empower developers to optimize ad performance and effectively monetize their games.

20. Common Errors And Solutions For Unity SDK Integration

To assist developers in resolving common integration issues, a separate article dedicated to common errors and solutions when integrating the Chartboost SDK for Unity is provided. This article serves as a valuable resource for troubleshooting and resolving integration-related issues. By referring to this article, developers can save time and effort in resolving common integration challenges and ensure a smooth integration process.

Key points:

  • Separate article dedicated to common errors and solutions for Chartboost SDK integration in Unity.
  • Valuable resource for troubleshooting and resolving integration-related issues.
  • Saves time and effort in resolving common integration challenges.
  • Ensures a smooth integration process.

“By referring to this article, developers can save time and effort in resolving common integration challenges and ensure a smooth integration process.”

21. Last Updated On July 8, 2022

Please note that the information provided in this article was last updated on July 8, 2022. Developers should refer to the official Chartboost documentation and resources for the most up-to-date information and instructions regarding the integration of the Chartboost SDK into their Unity games and apps. Staying updated with the latest information ensures that developers can make the most of Chartboost’s ad monetization capabilities.

  • Keep in mind the following:
  • Last updated date: July 8, 2022.
  • Refer to official Chartboost documentation and resources for up-to-date information.
  • Integration instructions available for Unity games and apps.
  • Stay updated to maximize ad monetization capabilities.

    “Staying informed with the latest guidelines and documentation from Chartboost is crucial for developers to fully leverage the ad monetization capabilities offered by the Chartboost SDK.”

22. Adding Mediation Unity SDK Through Unity Package Manager

Integrating the Chartboost Mediation Unity SDK into a Unity project is made easier through the Unity Package Manager (UPM). By adding specific code to the project’s manifest.json file, developers can seamlessly add the Mediation Unity SDK to their Unity project. This simplifies the integration process and allows developers to leverage the benefits of Chartboost’s mediation capabilities within their Unity games.

23. Documentation Sections: Setup And Integration Steps

The documentation for the Chartboost Mediation Unity SDK is divided into two primary sections: Setup and Integration Steps. The Setup section focuses on the essential steps required to configure the Mediation Unity SDK within Unity projects, facilitating a streamlined and effortless integration process. On the other hand, the Integration Steps section provides in-depth instructions on how developers can effectively incorporate the Chartboost Mediation Unity SDK into their Unity games, enabling them to effectively monetize their games through Chartboost mediation.

24. Version Changes Documented In SDK Changelog

For developers interested in the version changes and updates of the Chartboost Mediation Unity SDK, a CHANGELOG is available. This document provides a detailed record of the changes made to each version of the SDK. By referring to the SDK Changelog, developers can stay informed about the latest updates, bug fixes, and new features introduced in the Chartboost Mediation Unity SDK.

Despite the discontinuation of the Chartboost Unity plugin, there are still viable options available for Unity game developers to integrate Chartboost into their games. By utilizing a recommended Mediation solution, following the provided integration instructions, and staying updated with the latest documentation and resources, developers can successfully boost their game’s success with ad monetization through Chartboost in Unity.

FAQ

How to integrate Chartboost?

To integrate Chartboost into your app, you will first need to set it up and configure it for your AdMob ad unit. This can be done by following a few simple steps. Once you have set up Chartboost, you will need to import the Chartboost SDK and adapter into your app. This will allow you to access the necessary code for displaying Chartboost ads. Additionally, you may need to add some additional code to your app to ensure that the integration is working correctly. Finally, it is important to thoroughly test your implementation to ensure that the ads are displaying properly. Once you have tested and confirmed that everything is working correctly, your app is ready to be released.

Does AppLovin make games?

Yes, AppLovin does not only make games but also operates Lion Studios, a platform that collaborates with game developers to market and distribute their mobile games. Additionally, AppLovin displays keen interest in the mobile gaming industry by making significant investments in different mobile game publishers. By combining their expertise in promoting and publishing mobile games through Lion Studios and their financial support to publishers, AppLovin plays a crucial role in the success and growth of the gaming industry.

1. How can Chartboost be integrated into Unity game development to maximize monetization and user engagement?

Chartboost can be integrated into Unity game development to maximize monetization and user engagement by following a few key steps. Firstly, developers can utilize the Chartboost SDK to seamlessly integrate Chartboost’s various ad formats, such as interstitial and rewarded ads, into their Unity games. This allows for a steady stream of in-game ads that can effectively monetize the game.

Additionally, developers can leverage Chartboost’s advanced targeting and customization options to tailor the ad experience to the specific preferences of their players. This includes features like A/B testing and audience segmentation, which enable developers to optimize ad placements and create personalized experiences to boost user engagement.

Overall, integrating Chartboost into Unity games can be a valuable strategy for maximizing monetization and user engagement by incorporating ads seamlessly and customizing them to align with players’ preferences.

2. What are the key features and benefits of using Chartboost with Unity, and how does it compare to other advertising platforms in terms of performance and revenue generation?

Using Chartboost with Unity provides several key features and benefits for developers. Firstly, Chartboost offers a unified platform for both interstitial and rewarded video ads, allowing developers to easily integrate and manage ads within their Unity games. The platform also includes advanced targeting and segmentation options, allowing developers to deliver more personalized ads to their users.

In terms of performance and revenue generation, Chartboost is known for its strong performance and high fill rates. The platform has a large network of advertisers, resulting in a higher chance of ad requests being filled and generating revenue for developers. Furthermore, Chartboost has a reputation for providing higher eCPMs (effective cost per thousand impressions) compared to other advertising platforms, leading to increased revenue potential for developers. Overall, using Chartboost with Unity can enhance ad integration, offer advanced targeting options, and potentially boost revenue compared to other advertising platforms.